In this video I cover the basics of the brush wrap setting, and also take a look at using the ZBrush unified space and selective subdivision to create efficient tile-able sculpts.
Part 01 - Brush Wrap Setup
In this video update I narrate over a timelapse demo of constructing a diffuse color map from the various masks and passes that we rendered out of zbrush in the previous videos
Part 07 - Photoshop Demonstration
In these next three parts of the ZBrush Tiling Textures series, we will take a look at rendering basics, zapplink to photoshop and using custom lights and materials to render out various lighting and mask passes.
Part 04: Zapplink & Basic Passes
Part 05: Ambient Occlusion
Part 06: Customizing Materials for Masks
In the first three parts of this series we take a look at basic controls inside of the 2.5D canvas, some tips on tool layout and layers, adding, subtracting and layering, and finally checking our lighting to evaluate form and cast shadows.
Part 01: Basic controls
Part 02: Layers, adding and subtracting tools, fixing issues
Part 03: Lighting, evaluating form and cast shadows
Got an amazing opportunity this last weekend to shoot the New Orleans @ Tampa Bay game alongside Madden NFL art director Mike Young. Ran out there with my 10.5mm, 80-200mm and a rented 300mm with a 1.4 teleconverter. I quickly found out how hard shooting an NFL game was, but I had a ton of fun and came out with some nice shots.
Click on the photos below to see more, or see extras in my Flickr Set
Click to enjoy! Tone mapped from a high resolution HDR spherical panorama.